by UDX Interactive | Nov 20, 2020 | Development, Miscellaneous
Game Design: Kismet’s Fall Hey there folks! Here at UDX interactive, we always like revisiting and honoring all our progress from the beginning of Wheel of Fate’s development to where we are now with our recently released Leo 1.3.0 update. This game design...
by UDX Interactive | Nov 13, 2020 | Development
Leo Development Update 1.3.0 LIVE Greetings followers of fate! The wheel continues to spin restlessly as it continues to seek a fate where the hands of the fateless god can no longer reach the World of Providence. These woven threads of fate have now intertwined...
by UDX Interactive | Nov 6, 2020 | Development, Miscellaneous
Staying Motivated as an Indie Developer Hello everyone! How’s your home space looking with having to redecorate and prepare for the winter? If you’re like me then, regular house chores and even the smallest distractions can throw you from your work groove, leading...
by UDX Interactive | Oct 30, 2020 | Development
How does the A.I. work? Salutations everyone! Good news! As most of you know from our Development roadmap, we have the Cancer 1.2.0 update coming up. However, due to the hardworking game development team we’ll be releasing the Cancer and Leo update in a...
by UDX Interactive | Oct 23, 2020 | Development
Designing the Monsters Hiya Fateful Fellows! With Halloween just around the corner, we decided to focus this game design highlight on the monsters featured in Wheel of Fate! Here’s an in depth look at how we planned and designed some of the many dungeon dwellers that...
by UDX Interactive | Aug 21, 2020 | Development, Miscellaneous
Inspiration for Wheel of Fate’s Races Hey there denizens of fate! If you’re a writer, artist, or just about any content creator then, you have had to create a character and their backstory or lore. Most of us know that there are only four races that can be...
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